You can have the perfect model, flawless lighting, and a strong composition — but if the materials look off, the entire image falls apart.

At Studio Renderlijk, material work is never an afterthought. It’s one of the most important parts of the visualization process. We go deep on surface behavior, reflectivity, color accuracy, and real-world context — because these details are what make a product feel real.

What Makes a Material Look “Right”?

It’s not just about slapping a texture on and calling it done. A proper brushed aluminum surface reacts differently to light than smooth plastic. Painted steel diffuses light, while glossy ABS creates sharp specular reflections. Our job is to replicate that behavior — and tweak it based on the lighting setup and camera angle — so the product behaves like it would in real life.

We match manufacturer specs when available. But we also adjust by eye — with experience — to account for how materials should look in the final scene. What looks perfect in CAD often feels dead in a render. We bring it back to life.

It’s Not Just Realism — It’s Recognition

Good material work builds trust. Your client should recognize the product immediately. That recognition leads to emotional connection — and that’s what sells. If your charger, housing, or terminal looks *off*, even slightly, it introduces doubt. Our job is to eliminate that doubt through precision and intention.

Beyond PBR

Physically based rendering (PBR) is a great foundation, but we often go further. Subtle wear, edge breakup, micro-surface variation, fresnel effects — these aren’t just tricks. They’re cues our brain expects when seeing real materials. Without them, the image stays flat.

When we say “photorealistic,” we mean it. Every material in your render should feel like something you can touch.